I haven't updated for a while, partly because I've been too busy with web work. That doesn't mean Whole-Play development has stopped. It's been a bit slower than I would have wanted, but regular nevertheless.
I keep on working on the Harmony Analyser, which is looking better every week. I think I've been trying too hard to be too precise with it - two too's are too many ;) - and I'm not sure that's a good strategy. It might not be possible, and even if it is, I'd better get something practical going, and leave refinement (or re-designing) for further stages of the project. So today I went to have a cappuccino and a lemon & coconut muffin at the Surf Beach cafe (sounds relaxing for a Sunday morning, doesn't it?), and did some brainstorming, trying to get more specific on what I'm trying to achieve in terms of harmony. I think I've got a better direction now, and I'm ready to start trying out its posssibilities. My aim is to meet the deadline for Milestone 2, which is May 13th.
Also I managed to find a very annoying bug I had introduced a few weeks ago that was driving me crazy, so I'm happy. :)