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	<title>Comments on: Whole-Play bugs</title>
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	<link>http://dense13.com/blog/2008/06/30/whole-play-bugs/</link>
	<description>How am I supposed to know?? Ask Pipo!</description>
	<pubDate>Tue, 06 Jan 2009 01:45:51 +0000</pubDate>
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		<item>
		<title>By: dense13</title>
		<link>http://dense13.com/blog/2008/06/30/whole-play-bugs/#comment-288</link>
		<dc:creator>dense13</dc:creator>
		<pubDate>Fri, 11 Jul 2008 01:41:08 +0000</pubDate>
		<guid isPermaLink="false">http://dense13.com/?p=38#comment-288</guid>
		<description>You are actually right Bill, unexpected things will be part of Whole-Play, and might add a lot of interest in fact! But not during the development stage, first I want to see how accurate I can make it. Plus, you know, I'm very pedantic about *everything*, if there is a bug in Whole-Play, I might not be able to sleep! ;)</description>
		<content:encoded><![CDATA[<p>You are actually right Bill, unexpected things will be part of Whole-Play, and might add a lot of interest in fact! But not during the development stage, first I want to see how accurate I can make it. Plus, you know, I'm very pedantic about *everything*, if there is a bug in Whole-Play, I might not be able to sleep! ;)</p>
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		<title>By: Bill</title>
		<link>http://dense13.com/blog/2008/06/30/whole-play-bugs/#comment-287</link>
		<dc:creator>Bill</dc:creator>
		<pubDate>Fri, 11 Jul 2008 01:18:07 +0000</pubDate>
		<guid isPermaLink="false">http://dense13.com/?p=38#comment-287</guid>
		<description>Hey! I thought you liked discord at times in your music Gonzalo? ;)
Maybe instead of tracking down the logic error, you should embrace
it as part of the artistic creative process and entrench the
occurrence into your performance philosophy. I do it all the time -
oh and it's always deliberate you understand... ;p</description>
		<content:encoded><![CDATA[<p>Hey! I thought you liked discord at times in your music Gonzalo? ;)<br />
Maybe instead of tracking down the logic error, you should embrace<br />
it as part of the artistic creative process and entrench the<br />
occurrence into your performance philosophy. I do it all the time -<br />
oh and it's always deliberate you understand... ;p</p>
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	<item>
		<title>By: dense13</title>
		<link>http://dense13.com/blog/2008/06/30/whole-play-bugs/#comment-279</link>
		<dc:creator>dense13</dc:creator>
		<pubDate>Mon, 30 Jun 2008 11:42:49 +0000</pubDate>
		<guid isPermaLink="false">http://dense13.com/?p=38#comment-279</guid>
		<description>Well, the first post in this category, &lt;a href='http://dense13.com/blog/2008/01/16/what-is-whole-play/' rel="nofollow"&gt;"What is Whole-Play?"&lt;/a&gt; should give you at least a rough idea. Otherwise you can always ask here or email me (that's if you're interested, of course). The problem is I don't have any sound samples yet, but it will come, sooner or later.</description>
		<content:encoded><![CDATA[<p>Well, the first post in this category, <a href='http://dense13.com/blog/2008/01/16/what-is-whole-play/' rel="nofollow">"What is Whole-Play?"</a> should give you at least a rough idea. Otherwise you can always ask here or email me (that's if you're interested, of course). The problem is I don't have any sound samples yet, but it will come, sooner or later.</p>
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	<item>
		<title>By: natalia</title>
		<link>http://dense13.com/blog/2008/06/30/whole-play-bugs/#comment-278</link>
		<dc:creator>natalia</dc:creator>
		<pubDate>Mon, 30 Jun 2008 08:16:28 +0000</pubDate>
		<guid isPermaLink="false">http://dense13.com/?p=38#comment-278</guid>
		<description>I have no idea what you are talking about but good luck all the
same :)</description>
		<content:encoded><![CDATA[<p>I have no idea what you are talking about but good luck all the<br />
same :)</p>
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