During this month, despite not having much time for this, I've developed a little game (more like a prototype) for the One Game A Month #3 game jam, with the topic One Shot. Welcome to the incredibly originally titled One Shot Ball.
This time I wanted to play a bit with Unity's physics system. After the experience, I think for a game like this it would probably be better to roll out your own physycs system, otherwise one spends more time fighting Unity's system than anything else. Still, I've learnt a lot and I've had lots of fun.
I would like to thank Jess for suggesting the style of game, and Sarah for writing the music.
It's oh, so quiet...
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