Posted in GameDev > GameDev blog
Tags: #Unity

ToD October update

ToD - new amulet mechanics

This month I decided to continue working on Temple of Darkness during the first half, before getting into a new game (to keep up with my One Game A Month challenge). I've implemented a few new things, mainly:

  • A main menu, where you can set the graphics settings (resolution, quality and post-processing) and the mouse sensitivity
  • A new "end-level" mechanic, where you now have to find pieces of an amulet to progress to further levels

You can read more about it and download the dev builds for Win/Mac at https://dense13.itch.io/temple-of-darkness/devlog/303316/mid-october-update

Temple Of Darkness (first jam version)

ToD January '22

GameDev blog


It's oh, so quiet...

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