28.09.21
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Tags: #Unity
Temple Of Darkness (first jam version)
Here's my September game, again for the One Game A Month game jam. The topic was Going Dark, and here's my take on it. Welcome to the Temple Of Darkness!
The process
This month I decided I wanted to do a First Person Shooter. I used to play Doom a lot back in the day, and made a lot maps for it (here's a link to the past, when Presage was alive and kicking). Now that I'm getting a bit better at Unity, I wanted to give this a go, and create a sort of tribute to old-school FPS. I had a few goals with this one:
- Tackle a new style of game (FPS)
- Explore random generation of levels (that was fun!)
- Implement some enemy AI (very basic at this stage)
- Do something reasonable, considering I was changing hemisphere during this month
The last one I didn't think through enough, and I've had to really rush at the end. Still managed to get a working version that looks pretty decent.
The team
This was my second collaboration with Sarah, after OneShotBall. She has created the music, which totally fits the feel of the game. I really like that the end of the music is what determines the end of the level, I find that very satisfying. :)
The future
I will continue to work on this one, I've been having a lot of fun! There's a few things I definitely plan to add:
- More enemies and weapons.
- A menu. :) Including some settings, like quality and controls.
- Some more 'structure', as you progress through the levels.
And maybe:
- Write better enemy AI
- Improve the level generator
- Add health and ammo pickups, maybe also powerups
- Add a few more animations
But we'll see, I make no promises. ;)
Look
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Comments
It's oh, so quiet...
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