12.10.21
Posted in
GameDev >
GameDev blog
Tags: #Unity
ToD October update
This month I decided to continue working on Temple of Darkness during the first half, before getting into a new game (to keep up with my One Game A Month challenge). I've implemented a few new things, mainly:
- A main menu, where you can set the graphics settings (resolution, quality and post-processing) and the mouse sensitivity
- A new "end-level" mechanic, where you now have to find pieces of an amulet to progress to further levels
You can read more about it and download the dev builds for Win/Mac at https://dense13.itch.io/temple-of-darkness/devlog/303316/mid-october-update
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It's oh, so quiet...
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